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Hello 2017! You? Here?

rollin | 

23. March 2017 | 

DwarfMines

Hi all! I have to apologize for the long silence. The first half of 2016 (ironically directly after my post) was a very busy time (full time job). I wasn't able to move forward as fast as I would have...

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From black powder to gibberish

rollin | 

24. February 2016 | 

DwarfMines

Welcome to the first development update for 2016. I've been constantly working on various systems and assets to build up a solid foundation. I want to finish a vertical slice through all game elements from mechanics to visuals. The goal...

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10

Huge Update Video

rollin | 

14. October 2015 | 

DwarfMines

Hi there! Here’s now an updated video presenting the current state of the development. As already mentioned most of the work went into systems deep inside the core of the game. All difficult to showcase. But it’s really great to…

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First screenshot of the current version

rollin | 

3. October 2015 | 

DwarfMines

Hi everyone! After more than one year of development I'm done with the biggest part of the underlaying engine (on top of unity of course). Most of the time was spend with programming but I also redid the player model...

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Video from last year

rollin | 

29. September 2015 | 

DwarfMines

This shows the version from July 2014. Already included: basic camera controls basic player movement (no climbing) networking (bolt) random infinite world (only 3 blocks high for performance reasons)  

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Previously…

rollin | 

20. September 2015 | 

DwarfMines

Here we are. New blog – first post. Let’s use this to sum up what has happened up till now. The very first version of the voxel engine was created at the end of 2012 by a group of colleges…

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