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Pre-alpha 0.3: accomplished!

rollin | 

8. February 2019 | 

DwarfMines

Slowly but steadily.. I guess this is the best way to describe the development of Dwarf Mines. Today I want to announce the completion of pre-alpha 0.3. As planed the game can now be played via internet on a dedicated...

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02

Goodby 2018 – Final remarks

rollin | 

3. January 2019 | 

DwarfMines

Hi 2019! I hope everyone had a few nice days between the years and that a great new one is coming. The last year was a very busy one for me. Beside working on Pre-alpha 0.3 I also did some...

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00

Pre-alpha 0.2 – Screen space sub surface scattering – masked per pixel

rollin | 

17. August 2018 | 

DwarfMines

Hi there and welcome to a new development update. This time I want to talk about skin shading or more generally speaking: sub surface scattering (SSS). SS-SSS I had already implemented a solution for SSS on a per object basis...

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00

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

rollin | 

14. May 2018 | 

DwarfMines

Hi and welcome to this development update! Before I start I want to give a short update on what I was working on the last few days. First I settled for itch.io as my patcher and hub during the pre-alpha...

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10

Pre-alpha 0.2 – To the core of things

rollin | 

17. March 2018 | 

DwarfMines

Welcome to this development update. This time we look at what has changed beside the engineering 2.0 update. Less noticeable but absolutely relevant for the success of the further development. Triplanar world mapping The code which is procedurally generating the...

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23

Pre-alpha 0.2 – A closer look at Engineering 2.0 – What is what

rollin | 

5. March 2018 | 

DwarfMines

Hi everyone! So this is the first part in a series of “closer look” development updates. They are meant to give you a better understanding of the basics behind engineering 2.0. This time I’ll outline the principles of construction, production...

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10

Pre-alpha 0.2 – Dwarfs are engineers!

rollin | 

24. February 2018 | 

DwarfMines

Hello and welcome to the first update in 2018 – Finally.. Pre-alpha 0.2! You might argue that it would make sense to write news more often. But this time it turned out to be quite an effort to get to...

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10

Merry Christmas, happy Holidays and a good new year

rollin | 

24. December 2017 | 

DwarfMines

Hi everyone! Sadly I was not able to finish Alpha 0.2 this year. While digging deeper into the whole structures and construction system I had to swivel my planed roadmap a bit. This was becoming necessary while more and more...

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10

Camera and Characters

rollin | 

12. July 2017 | 

DwarfMines

Hi and welcome to a new dev news. Currently I’m somewhere in the middle of Version 0.2 and I thought it would make sense to give an overview over the past few weeks. On my way to 0.2 The next...

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30

Pre-alpha 0.1 – Now with some brain

rollin | 

4. June 2017 | 

DwarfMines

Hi all! Today the game finally reached pre-alpha 0.1. This means all game pillars are implemented. Some already quite final, some just in a basic form. Non the less they are there. Of course countless smaller features and game mechanics...

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