From black powder to gibberish
24. February 2016 |
Huge Update Video
14. October 2015 |
Hi there! Here’s now an updated video presenting the current state of the development. As already mentioned most of the work went into systems deep inside the core of the game. All difficult to showcase. But it’s really great to…
First screenshot of the current version
3. October 2015 |
Video from last year
29. September 2015 |
This shows the version from July 2014. Already included: basic camera controls basic player movement (no climbing) networking (bolt) random infinite world (only 3 blocks high for performance reasons)
20. September 2015 |
Here we are. New blog – first post. Let’s use this to sum up what has happened up till now. The very first version of the voxel engine was created at the end of 2012 by a group of colleges…
Copyright © 2023 Till Maginot. All Rights Reserved.
Any duplication or use of objects such as images, videos, sounds, diagrams, or texts in other electronic or physical (e.g. printed) publications is not permitted without the authors agreement.