From black powder to gibberish
rollin |
24. February 2016 |
Huge Update Video
rollin |
14. October 2015 |
Hi there! Here’s now an updated video presenting the current state of the development. As already mentioned most of the work went into systems deep inside the core of the game. All difficult to showcase. But it’s really great to…
First screenshot of the current version
rollin |
3. October 2015 |
Video from last year
rollin |
29. September 2015 |
This shows the version from July 2014. Already included: basic camera controls basic player movement (no climbing) networking (bolt) random infinite world (only 3 blocks high for performance reasons)
Previously…
rollin |
20. September 2015 |
Here we are. New blog – first post. Let’s use this to sum up what has happened up till now. The very first version of the voxel engine was created at the end of 2012 by a group of colleges…
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