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post_img_958x488_2019-01_preAlpha03_tint

Till | 

25. January 2019 | 

Tinting garments will be possible even though the final “how” isn’t decided yet

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post_img_958x488_2019-01_preAlpha03_nodes

Till | 

25. January 2019 | 

The node editor is the most powerful tool in helping to design a functional and interesting technology tree, balance item values and check for configuration errors

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post_img_958x488_2019-01_preAlpha03_levelVis

Till | 

25. January 2019 | 

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post_img_958x488_2019-01_preAlpha03_gui

Till | 

25. January 2019 | 

Comparison of the sawmill GUI before and after the port. Beside the technical improvement the GUI still use placeholder graphics and the layout isn’t final

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post_img_958x488_2019-01_preAlpha03_compr

Till | 

25. January 2019 | 

By compressing the input data we have to send just a fraction of it

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post_img_958x325_2019-01_preAlpha03_uterrainMem

Till | 

25. January 2019 | 

In 0.2 the Unity terrains consumed a lot of memory

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post_img_958x325_2019-01_preAlpha03_uterrain

Till | 

25. January 2019 | 

Worst case: the new setup never requires more then three unity-terrains loaded at the same time

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post_img_958x325_2019-01_preAlpha03_server

Till | 

25. January 2019 | 

Old hardware, new purpose: my test server

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post_img_958x325_2019-01_preAlpha03_console

Till | 

25. January 2019 | 

The new console window allows to control a dedicated server – or write chat messages…

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post_img_958x325_2019-01_preAlpha03_chat

Till | 

25. January 2019 | 

Straight forward: the chat

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