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Pre-alpha 0.3: accomplished!

rollin | 

8. February 2019 | 

DwarfMines

Slowly but steadily.. I guess this is the best way to describe the development of Dwarf Mines. Today I want to announce the completion of pre-alpha 0.3. As planed the game can now be played via internet on a dedicated...

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03

Goodby 2018 – Final remarks

rollin | 

3. January 2019 | 

DwarfMines

Hi 2019! I hope everyone had a few nice days between the years and that a great new one is coming. The last year was a very busy one for me. Beside working on Pre-alpha 0.3 I also did some...

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00

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

rollin | 

14. May 2018 | 

DwarfMines

Hi and welcome to this development update! Before I start I want to give a short update on what I was working on the last few days. First I settled for itch.io as my patcher and hub during the pre-alpha...

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10

Pre-alpha 0.2 – A closer look at Engineering 2.0 – What is what

rollin | 

5. March 2018 | 

DwarfMines

Hi everyone! So this is the first part in a series of “closer look” development updates. They are meant to give you a better understanding of the basics behind engineering 2.0. This time I’ll outline the principles of construction, production...

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10

Pre-alpha 0.2 – Dwarfs are engineers!

rollin | 

24. February 2018 | 

DwarfMines

Hello and welcome to the first update in 2018 – Finally.. Pre-alpha 0.2! You might argue that it would make sense to write news more often. But this time it turned out to be quite an effort to get to...

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10

Pre-alpha 0.1 – Now with some brain

rollin | 

4. June 2017 | 

DwarfMines

Hi all! Today the game finally reached pre-alpha 0.1. This means all game pillars are implemented. Some already quite final, some just in a basic form. Non the less they are there. Of course countless smaller features and game mechanics...

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10

Hello 2017! You? Here?

rollin | 

23. March 2017 | 

DwarfMines

Hi all! I have to apologize for the long silence. The first half of 2016 (ironically directly after my post) was a very busy time (full time job). I wasn't able to move forward as fast as I would have...

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10

From black powder to gibberish

rollin | 

24. February 2016 | 

DwarfMines

Welcome to the first development update for 2016. I've been constantly working on various systems and assets to build up a solid foundation. I want to finish a vertical slice through all game elements from mechanics to visuals. The goal...

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10

First screenshot of the current version

rollin | 

3. October 2015 | 

DwarfMines

Hi everyone! After more than one year of development I'm done with the biggest part of the underlaying engine (on top of unity of course). Most of the time was spend with programming but I also redid the player model...

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